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Player commands

Player commands are usable by users with the Player role. These commands allow Players to interact with the game world of their own volition.

Player commands can only be used when a game is in progress. They can be sent to Alter Ego through DM or in the channel corresponding with the Room that the Player is in. The Player must be alive to use commands, and they must not be inflicted with a Status Effect which disables the command they’re trying to use. With few exceptions, Players cannot use commands when edit mode is enabled. If Alter Ego accepts the Player’s command and it was sent in a Room channel, the message in which the command was issued will be deleted.

If a command is issued in DMs, the message does not need to begin with the command prefix (. by default). However, if it is sent in a Room channel, then the command prefix is required.

craft

Crafts two items in your inventory together.

Aliases

.craft .combine .mix .c

Examples

.craft DRAIN CLEANER and PLASTIC BOTTLE
.combine BREAD and CHEESE
.mix RED VIAL with BLUE VIAL
.craft SOAP with KNIFE

Details

Creates a new item using the two items in your hands. The names of the items must be separated by “with” or “and”. If no recipe for those two items exists, the items cannot be crafted together. If any of the resulting items is particularly large, this will be narrated in the room, so other players will see you craft them.

You can view a list of all recipes that you can craft with the items in your inventory using the recipes command. Some crafting recipes can be reversed once performed using the uncraft command. For more information on both of these commands, use the help command.

dress

Takes and equips all items from a container.

Aliases

.dress .redress

Examples

.dress WARDROBE
.dress LAUNDRY BASKET
.redress MAIN POCKET of BLUE BACKPACK

Details

Takes all items from a container of your choosing and equips them, if possible. You must have a free hand to take items with. This will be narrated, so any other players in the room will see you dress.

Items will be equipped in the order in which they appear in the game’s data, which should be the order they appear in the container’s description. If an item is equippable to an equipment slot, but you already have something equipped to that slot, it will not be equipped, and you will not be notified when this happens. If the container you choose has multiple inventory slots (for example, a backpack with several pockets), you can specify which slot to dress from. Otherwise, you will dress from all slots.

drop

Discards an item from your inventory.

Aliases

.drop .discard .put .place .d

Examples

.drop FIRST AID KIT
.discard BASKETBALL
.put KNIFE in SINK
.d TOWEL on BENCHES
.drop KEY in RIGHT POCKET of PLAID SKIRT
.d WRENCH on TOP RACK of TOOL BOX

Details

Discards an item from your inventory and leaves it in the room you’re currently in. The item you want to drop must be in one of your hands. If you discard a very large item (a sword, for example), this will be narrated in the room, so other players will see you drop it.

If you want to put the item in a specific fixture or item in the room, add a preposition after the name of the item, followed by the container’s name. Every container has a set preposition which should be fairly obvious. For example, a fixture called “DESK” is likely to have the preposition “on”. However, if the preposition is unclear, “in” will always work. Keep in mind that not all fixtures and items can be item containers. If you don’t specify a container, you will simply leave the item on the floor.

If the container has multiple inventory slots (for example, a backpack with several pockets), you can also specify which slot you want to put the item in. To do this, enter the name of the inventory slot followed by “of” before the name of the container. If you don’t specify an inventory slot, you will put it in the first slot it has.

You can only put items in containers in the room that you’re in. If you want to put an item in one of your inventory items, use the stash command.

equip

Equips an item.

Aliases

.equip .wear .e

Examples

.equip PLAGUE DOCTOR MASK
.wear WHITE PARKA
.e KNIT WOOL SWEATER to SHIRT

Details

Equips an item to one of your equipment slots. The item you want to equip must be in one of your hands. When you equip an item, it will be narrated in the room, so other people can see you equip it, regardless of its size. It will then appear in your description, unless it’s covered by another equipped item. For example, something equipped to your PANTS slot is likely to cover something equipped to your UNDERWEAR slot.

Each item can only be equipped to certain equipment slots, if they’re equippable at all. For example, a mask is likely to only be equippable to the FACE slot. If you are unable to equip an item to its default equipment slot, you can specify which slot you want to equip it to. To do this, enter “to” after the name of the item, followed by the name of one of your equipment slots. You can view a list of all of your equipment slots with the inventory command.

To equip many items at once, use the dress command. If you wish to remove one of your equipped items, use the unequip command.

gesture

Performs a gesture.

Aliases

.gesture .g

Examples

.gesture smile
.g point at DOOR 1
.gesture wave Johnny
.g sit CHAIR
.gesture list

Details

Performs one of a set of pre-defined gestures. Everybody in the room with you will see you do this gesture. This allows you to communicate non-verbally, though some gestures cannot be performed if you have certain status effects. For example, if your face is concealed with a mask, you cannot use gestures like “smile” or “frown”, as nobody would be able to see it. To see a list of all of the gestures you can currently perform, send the gesture command followed by “list”.

Certain gestures may require a target to perform them. For example, a gesture might require you specify an exit, a fixture, another player, etc. To specify a target, enter the name of the target directly after the name of the gesture. Note that a gesture can only be performed with one target at a time.

give

Gives an item to another player.

Aliases

.give

Examples

.give Astrid EMBALMING FLUID
.g Flint BIRTHDAY PRESENT

Details

Transfers an item from your inventory to another player in the room. The item selected must be in one of your hands. The receiving player must also have a free hand, or else they will not be able to receive the item. If a particularly large item is given (a chainsaw, for example), it will be narrated in the room, so other players in the room will see you giving it to the recipient.

help

Lists all commands available to you.

Aliases

.help

Examples

.help
.help move

Details

Lists all commands available to the user. If a command is specified, displays the help menu for that command.

hide

Hides you in a fixture.

Aliases

.hide .unhide

Examples

.hide DESK
.hide SHOWER 1
.unhide

Details

Allows you to use a fixture in a room as a hiding spot. When hidden, you will be removed from the room’s channel so that when other players enter the room, they won’t see you on the user list. They will also not see you listed as an occupant when they enter the room. When players speak in the room that you’re hiding in, you will hear what they say. While hidden, many of your actions will be restricted. For example, you will only be able to inspect and take items that are in the fixture you’re hiding in.

Under normal circumstances, a whisper channel will be created for you to speak in. Most players will be unable to hear what you say in this channel. However, if you want to speak so that everyone can hear you (while having your identity remain a secret), use the say command. If someone hides in the same hiding spot as you, you will be placed in a whisper channel together. If someone inspects or tries to hide in the fixture that you’re hiding in, your position will be revealed.

If you wish to come out of hiding, use the unhide command.

inspect

Learn more about a fixture, item, or player.

Aliases

.inspect .investigate .examine .look .x

Examples

.inspect DESK
.examine KNIFE
.look JUG OF ORANGE JUICE in REFRIGERATOR
.x WOOLEN MITTENS in MAIN POUCH of RED BACKPACK
.investigate my PISTOL
.look Kiara
.examine an individual wearing a PLAGUE DOCTOR MASK
.look Marielle's CIRCLE GLASSES
.x an individual wearing a PLAGUE DOCTOR MASK's BLACK CLOAK
.inspect room

Details

Tells you about a fixture, item, or player in the room you’re in. A fixture is something in the room that you can interact with but not take with you. An item is something that you can both interact with and take with you. If you inspect a fixture, everyone in the room will see you inspect it. The same goes for very large items.

If there are multiple items with the same name in the room, you can specify which one you want to inspect using the name of the container it’s in. To do this, you must enter the container’s preposition before its name. If you don’t know its preposition, “in” will always work. If you are inspecting an item contained inside another item that has multiple inventory slots (for example, a backpack with several pockets), you can specify which of the container’s slots you want to search in, by entering the name of the slot followed by “of” before the container item’s name.

You can also inspect items in your inventory. If you have an item with the same name as an item in the room you’re currently in, you can specify that you want to inspect your item by adding “my” before the item name.

To inspect a player, enter their display name as it appears when you enter the room or when they perform an action. You can even inspect visible items in their inventory by adding ’s to the end of their name, followed by the name of the item you want to inspect. No one will see you do this, but you will receive slightly less info when inspecting another player’s items.

To see the description of the room you’re in without having to leave and come back, you can enter “room”.

inventory

Lists the items in your inventory.

Aliases

.inventory .i

Examples

.inventory
.i

Details

Lists all of the equipment slots you have available, and any items that are equipped to each one. Your “RIGHT HAND” and “LEFT HAND” equipment slots are your hands, which are your main ways of interacting with inventory items. You can manage the items in these equipment slots primarily with the take and drop commands. For all other equipment slots, you can equip items to them with the equip command, and remove items from them with the unequip command.

If any of your equipped items have inventory slots, then you can store other items inside of them. These inventory slots will be listed underneath the equipped item, and any items they contain will be listed in parentheses. To store an item in one of these inventory slots, use the stash command. To retrieve one and put it in your hand, use the unstash command. Be warned that items that you have stashed in inventory slots can be stolen by other players, sometimes without you noticing.

In your inventory, the names of all items will be contained in code blocks. This makes it easier to copy them so that you can paste them into other commands.

knock

Knocks on a door.

Aliases

.knock

Examples

.knock DOOR 1

Details

Knocks on a door in the room that you’re in. This will be narrated in the room you’re in, and in the room that the exit leads to. You can knock on a door even if it’s locked. However, some exits don’t have doors. If they don’t, you will be unable to knock on them.

monolog

Narrates your inner thoughts.

Aliases

.monolog .monologue .mo .mn

Examples

.monolog Kyra stares intently at the screen. What could this jumble of text mean, exactly?
.monologue I can't believe this. How did this even happen?
.monolog No matter what happens, there won't be anything she can do to help anyone after she dies here. That's what hurts most of all.
.monologue He could have forgotten about her. Honestly, he seemed to be pretty close to it just now, right? But this photo album... He suddenly remembers so much more than he thought he would.

Details

Narrates your inner thoughts privately. You will receive a copy of your monolog in DMs, and it will be sent to your spectate channel. Other players in the room will not be able to see or hear your private thoughts, so you can enter anything you like. However, keep in mind that if you send the command in the room channel, it will still appear there before being deleted. For that reason, this command works best when it is sent in DMs. Please note that you cannot send a monolog that exceeds Discord’s character limit, which is 2000 characters.

move

Moves you to another room.

Aliases

.move .go .exit .enter .walk .m

Examples

.move DOOR 1
.enter Kitchen
.go locker-room
.exit DOOR
.move DOOR 1>DOOR 1>DOOR 1
.walk HALL 1 > HALL 2 > HALL 3 > HALL 4
.m Lobby>Path 3>Path 1>Park>Path 7>Botanical garden

Details

Moves you to another room. You must specify an exit in the room you’re currently in, or the name of the desired room, if you know it. Unless you have the free movement role, you can only move to a room directly connected to the one you’re currently in. It will take time for you to move to your destination. How much time it takes depends on its distance from your current position, and your speed. While you are moving, you will use stamina. If you are close to running out of stamina, you will receive a warning. If you run out of stamina entirely, you will become weary, and you will be unable to move for some time. You can recover lost stamina by staying in one place for a while.

Once you reach the destination, you will be removed from your current room channel and put into the channel corresponding to the room you specify, as long as the exit leading to it isn’t locked.

When you enter a new room, its description will be sent to you via DMs. However, it is recommended that you open the new channel immediately so that you can start seeing messages as soon as you’re added.

You can also create a queue of movements to perform such that upon entering one room, you will immediately start moving to the next one. To do this, separate each destination with >.

Note that if you are carrying any large items in your hands (for example, a sword), they will be mentioned when you exit or enter a room.

narrate

Narrates your non-verbal actions.

Aliases

.narrate .n

Examples

.narrate She slowly sinks behind the podium.
.n 06 shakes his head, as if he's clearing a thought from his mind.
.narrate Their eyes widen and they cross their arms, looking down. They'd clearly never considered this before.
.n He coughs a little, blood trickling down his face. His smile doesn't waver, though.

Details

Narrates non-verbal actions. This narration will be sent to the room or hiding spot you’re currently in. This behaves similarly to the gesture command, but it allows you to write more complex narrations. Please note that you cannot send a narration that exceeds Discord’s character limit, which is 2000 characters.

recipes

Lists all recipes available to you.

Aliases

.recipes

Examples

.recipes
.recipes GLASS
.recipes POT OF RICE

Details

Lists all recipes you can carry out with the items in your inventory and items in the room. Even if all of the ingredients necessary for a recipe are in the room you’re in, if you don’t have at least one of them in your inventory, there will be no results. However, if you supply the name of an item in your inventory, you will receive a list of all recipes that use that item as an ingredient, even if the remaining ingredients are not available.

There are two types of recipes: crafting recipes and processing recipes.

To carry out a crafting recipe, you must have both of the ingredients in your hands and combine them with the craft command. These recipes take no time. Some crafting recipes are reversible. If they are, you can use the uncraft command to get the ingredients again.

To carry out a processing recipe, use the drop command to place all the ingredients in a fixture, and then activate the fixture with the use command. These recipes take a set amount of time to complete. If you did it correctly, you’ll receive a message indicating that the process has begun, and then another message when it finishes, as long as you’re still in the same room as the fixture you used to process it. If the fixture was already activated when all of the ingredients were put in, you won’t receive a message when it’s initiated or completed, but the recipe will still be carried out so long as all of the ingredients are in place.

run

Runs to another room.

Aliases

.run

Examples

.run DOOR 1
.run Kitchen
.run locker-room
.run DOOR
.run DOOR 1>DOOR 1>DOOR 1
.run HALL 1 > HALL 2 > HALL 3 > HALL 4
.run Lobby>Path 3>Path 1>Park>Path 7>Botanical garden

Details

Moves you to another room by running. This functions identically to the move command, however you will move twice as quickly and lose stamina at three times the normal rate.

You must specify an exit in the room you’re currently in, or the name of the desired room, if you know it. Unless you have the free movement role, you can only move to a room directly connected to the one you’re currently in. It will take time for you to move to your destination. How much time it takes depends on its distance from your current position, and your speed. Once you reach the destination, you will be removed from your current room channel and put into the channel corresponding to the room you specify, as long as the exit leading to it isn’t locked.

When you enter a new room, its description will be sent to you via DMs. However, it is recommended that you open the new channel immediately so that you can start seeing messages as soon as you’re added.

You can also create a queue of movements to perform such that upon entering one room, you will immediately start moving to the next one. To do this, separate each destination with >.

Note that if you are carrying any large items in your hands (for example, a sword), they will be mentioned when you exit or enter a room.

say

Sends your message to the room you’re in.

Aliases

.say .speak

Examples

.say What happened?
.speak Did someone turn out the lights?

Details

Sends your message to the channel of the room you’re currently in as dialog. It will appear in the channel with a webhook, meaning it will use the display name and display avatar that you have in-game. By default, your display name is your character’s name, and your display avatar is the avatar you have in the game server, or your account’s avatar. However, if something has changed your display name or avatar (for example, if you are wearing a mask), then those will be used instead.

This command is only available to players with certain status effects. In most situations, you should send your message to the room channel directly.

sleep

Puts you to sleep.

Aliases

.sleep

Examples

.sleep

Details

Puts you to sleep by inflicting you with the asleep status effect. In most situations, you will not be able to wake back up again without moderator assistance. This should be used at the end of the day before the game pauses to ensure you wake up feeling well rested.

If you are able to wake back up of your own volition, you can do so with the wake command.

stash

Stores an inventory item inside another inventory item.

Aliases

.stash .store .s

Examples

.stash LAPTOP in BEIGE SATCHEL
.store SWORD in SHEATH
.stash OLD KEY in RIGHT POCKET of BLACK DRESS PANTS
.s WATER BOTTLE in SIDE POUCH of GREEN BACKPACK

Details

Moves an item from your hand to another item in your inventory. You can specify any item in your inventory that has the capacity to hold items by entering the container item’s preposition followed by its name. If you don’t know its preposition, “in” will always work.

If the container has multiple inventory slots (for example, a backpack with several pockets), you can also specify which slot you want to put the item in. To do this, enter the name of the inventory slot followed by “of” before the name of the container. If you don’t specify an inventory slot, you will put it in the first slot it has. Note that each slot has a maximum capacity that it can hold, so if it’s too full or too small to contain the item you’re trying to stash, you won’t be able to stash it there.

If you stash a very large item (a sword, for example), this will be narrated in the room, so other players will see you stash it.

To retrieve a stashed item and put it in your hand, use the unstash command.

status

Shows your status.

Aliases

.status

Examples

.status

Details

Shows you what status effects you’re currently afflicted with. Note that some status effects may not be visible to you. You will also be unable to see their durations.

steal

Steals an item from another player.

Aliases

.steal .pickpocket

Examples

.steal from Vivian's BEIGE SATCHEL
.pickpocket from Kyra's LAB COAT
.steal Michio's RIGHT SLEEVE of PASTEL HAORI
.pickpocket Olavi's LEFT POCKET of BLUE TRENCH COAT
.steal from an individual wearing a PLAGUE DOCTOR MASK's BLACK CLOAK
.pickpocket an individual wearing a BUCKET's SIDE POUCH of BLUE BACKPACK

Details

Attempts to steal an item from another player in the room. You must specify one of the player’s equipped items to steal from. You can see a list of their equipped items by inspecting them with the inspect command. Then, you can steal from it by entering their name followed by ’s and the name of the equipped item.

If you inspect their equipped items, you may also learn what inventory slots each one has, if any. You can specify which inventory slot to steal from by entering the name of the slot followed by “of” before the equipped item’s name. If no inventory slot is specified, but the equipped item has multiple slots (for example, a pair of pants with several pockets), one slot will be randomly chosen. If the inventory slot contains multiple items, you will attempt to steal one at random.

There are three possible outcomes that can result from attempting to steal an item: you steal the item without them noticing, you steal the item but they notice, and you fail to steal the item because they notice in time. If you happen to steal a very large item, the other player will notice you taking it regardless of whether you were successful or not, and so will everyone else in the room.

Your dexterity stat has a significant impact on how successful you are at stealing an item. If you have a high dexterity stat, you are more likely to succeed. Various status effects affect the outcome as well. For example, if the player you’re stealing from is asleep or unconscious, they won’t notice you stealing their items no matter what.

stop

Stops your movement.

Aliases

.stop .st

Examples

.stop

Details

Stops you in your tracks while moving to another room. Your distance to that room will be preserved, so if you decide to move to that room again, it will not take as long. This command will also cancel any queued movements.

take

Takes an item and puts it in your inventory.

Aliases

.take .get .grab .t

Examples

.take BUTCHERS KNIFE
.get FIRST AID KIT
.t BOTTLE OF MIDAZOLAM from MEDICINE CABINET
.take TOWEL from BENCHES
.grab HAMMER from TOP RACK of TOOLBOX
.t KEY from RIGHT POCKET of PLAID SKIRT

Details

Takes an item from the room you’re in and puts it in your inventory. You must have a free hand to take an item. If you take a very large item (a sword, for example), this will be narrated in the room, so other players will see you take it.

If there are multiple items with the same name in a room, you can specify which container you want to take it from. To do this, you must enter the container’s preposition before its name. If you don’t know its preposition, “in” will always work. If you want to take an item from another item that has multiple inventory slots (for example, a backpack with several pockets), you can specify which of the container’s slots you want to take it from, by entering the name of the slot followed by “of” before the container item’s name.

text

Sends a text message to another player.

Aliases

.text

Examples

.text Elijah Hello. I understand that you have come into possession of some illicit substances, and I would like to partake.
.text Astrid i often paint cityscapes, urban scenes, and portraits of people - but today i decided to experiment with something a bit more abstract. (attached image)
.text Vivian (attached image)

Details

Sends a text message to the player you specify. If an image is attached, it will be sent as well. This command works best when sent via direct message, rather than in a room channel. This command is only available to players with certain status effects. Additionally, even if you have a status effect that enables the use of the command, if the recipient you choose does not, you will not be able to send text messages to them.

time

Shows the current in-game time.

Aliases

.time

Examples

.time

Details

Shows the current in-game time and date. This will show you the time in the timezone that the bot is currently operating in. This may differ from your local time.

uncraft

Separates an item in your inventory into its component parts.

Aliases

.uncraft .dismantle .disassemble .uc

Examples

.uncraft SHOVEL
.dismantle CROSSBOW
.disassemble PISTOL
.uc RING STAND

Details

Separates an item in one of your hands into its component parts. This allows you to reverse a crafting recipe, turning a single product into its two ingredients. Because it produces two items, you will need a free hand in order to use this command. If the item being uncrafted or its components are particularly large, this will be narrated in the room, so other players will see you uncraft it.

If there is no crafting recipe that produces the item you want to uncraft that also allows it to be reversed, then the item cannot be uncrafted.

To see all of the items in your inventory that can be uncrafted, use the recipes command.

undress

Unequips and drops all items.

Aliases

.undress

Examples

.undress
.undress WARDROBE
.undress LAUNDRY BASKET
.undress MAIN POCKET of BLUE BACKPACK

Details

Unequips all items you have equipped and drops them in the room you’re currently in. You will undress completely, including any items in your hands. This will be narrated, so any other players in the room will see you undress.

If you want to put your items in a specific fixture or item in the room, add the container’s name. No preposition is necessary. If you don’t specify a container, you will simply leave the items on the floor.

If the container has multiple inventory slots (for example, a backpack with several pockets), you can also specify which slot you want to put the items in. To do this, enter the name of the inventory slot followed by “of” before the name of the container. If you don’t specify an inventory slot, you will put the items in the first slot it has. Keep in mind that the specified container must have a large enough capacity to hold all of the items in your inventory.

unequip

Unequips an item.

Aliases

.unequip .remove .u

Examples

.unequip PLAGUE DOCTOR MASK
.remove WHITE PARKA
.u KNIT WOOL SWEATER from SHIRT

Details

Unequips an item you currently have equipped. The item will be placed in your hand, so you must have a free hand. When you unequip an item, it will be narrated in the room, so other people can see you unequip it, regardless of its size. It will then be removed from your description, and any equipped items that it was covering will become visible. For example, if you unequip something from your PANTS slot, it is likely that whatever is equipped to your UNDERWEAR slot will then appear in your description.

You can specify which equipment slot you want to unequip the item from, if you want. This can be useful if you have multiple items with the same name equipped to different equipment slots. To do this, enter “from” after the name of the item you want to unequip, followed by the name of the equipment slot you want to unequip it from. You can view a list of all of your equipment slots with the inventory command.

To unequip many items at once, use the undress command. If you wish to equip an item again, use the equip command.

unstash

Moves an inventory item into your hand.

Aliases

.unstash .retrieve .r

Examples

.unstash LAPTOP
.retrieve SWORD from SHEATH
.unstash OLD KEY from RIGHT POCKET of BLACK DRESS PANTS
.r WATER BOTTLE from SIDE POUCH of GREEN BACKPACK

Details

Moves an inventory item from another item in your inventory into your hand. You must have a free hand to unstash an item. If you unstash a very large item (a sword, for example), this will be narrated in the room, so other players will see you unstash it.

If you have multiple inventory items with the same name as the one you want to unstash, you can specify which item to retrieve it from. To do this, you must enter “from” before the container’s name. If the container has multiple inventory slots (for example, a backpack with several pockets), you can specify which of the container’s slots you want to unstash the item from, by entering the name of the inventory slot followed by “of” before the container item’s name.

To store an item in one of your inventory items, use the stash command.

use

Uses an item in your inventory or a fixture in a room.

Aliases

.use .unlock .lock .type .activate .deactivate .flip .push .press .ingest .consume .swallow .eat .drink

Examples

.use FIRST AID KIT
.eat CHICKEN FRIED RICE
.drink COFFEE
.swallow ORANGE CAPSULE
.use OLD KEY CHEST
.use LIGHTER CANDLE
.lock LOCKER 1
.type KEYPAD Proboscis Monkey
.unlock LOCKER 1 12-22-11
.press RED BUTTON
.flip LEVER
.activate BLENDER

Details

Uses an item from your inventory. Not all items have programmed uses. Those that do will inflict you with or cure you of a status effect of some kind. Status effects can be good, bad, or neutral, but it should be fairly predictable what kind of effect a particular item will have on you.

Some items can be used on fixtures in the room. For example, using a key on a locker will unlock the locker, using a crowbar on a crate will open the crate, etc.

Some fixtures are capable of turning items into other items. This is known as processing a recipe. For example, an oven can turn raw food into cooked food. In order to use fixtures to process recipes, drop the items in the fixture and use it. For more information, see the help details for the recipes command.

You can even use fixtures in the room without using an item at all. However, not all fixtures are usable in this way. Those that are usable without an item have puzzles attached, which can result in many different outcomes depending on how they’re used. When interacting with a puzzle, anything entered after the name of the fixture will be treated as a password, combination, or selection. These inputs are almost always case-sensitive. If the fixture is a lock of some kind, you can re-lock it using the lock command. Other fixtures may require a puzzle to be solved before they do anything special.

wake

Wakes you up.

Aliases

.wake .awaken .wakeup

Examples

.wake
.awaken
.wakeup

Details

Wakes you up when you’re asleep. However, you may not be able to use this command without moderator assistance.

whisper

Allows you to speak privately with the selected player(s).

Aliases

.whisper .w

Examples

.whisper Jun
.w Florian Michio Ava

Details

Creates a channel for you to whisper to the selected recipients. Only you and the people you select will be able to read messages posted in the new channel, but everyone in the room will be notified that you’ve begun whispering to each other. You can select as many players as you want as long as they’re in the same room as you. When one of you leaves the room, they will be removed from the channel. If everyone leaves the room, the whisper channel will be deleted.